For my first 3D project I created 3 basic drafts for a cartoon-style character. And I just realized they all have this organic, curvy feeling which immediately makes me think about NURBS method.
But before going into the modeling technique, these are my initial drafts for the character:
1. Mr. Balloonman: a drunken half-blown balloon, lazying away, leaning against a slab of wall with cigars on its mouth and a bottle of wine on the side. There might be another balloon creature, his drinking buddy, sitting next to him holding a pack of cards just to strengthen the narration in the scene.
2. Miss Duck: a perky little green duck with a black hat. I'm not too happy with this, but the basic feature of her head is kinda interesting to me.
3. The Owl: an owl with foul mood. This one was actually my favorite in terms of expression, but I'm not sure about the configuration on the face area. It has quite tricky division of surfaces, and I don't know yet the best way to do it in the available time frame. So maybe I'll save him for later, for now I'm going with the balloonman.
As I've mentioned, their forms are curvy and fluid. I was thinking of modeling them with NURBS, but as I just learned today, NURBS objects are consisted of multiple faces. It's apparently not one whole single object. So maybe it's kind of unsuitable for my characters. So i'm going with subdivisions objects.
The challenge here is, as I started with a cube polygon, I need to shape and mold it into an organic shape just as Mr. Balloonman is. So I'll try and I'll return with my work in progress!















