Pencil and Glass Exercise
These exercises still using Polygon as the basic modeling shape. But instead of extrusion as we learned in week 01, here we are introduced to Booleans concept. Booleans is essentially similar to path works in Illustrator, where we can subtract, merge, or intersect between 2 paths.
In this exercise we use subtract (or in Maya is 'difference') and intersection to create 2 un-organic shape: glass and pencil.
The glass is formed by creating 1 Polygon cylinder, which then manipulated to have a smaller face at the base. We duplicate this object, and re-size the second cylinder a little bit smaller than the first. The difference size between the two will create the thickness of our glass.
Place the second cylinder right on top of the first, completely align all 3 axis. Then we can use Booleans difference to subtract the second cylinder from the first one, and we will get the glass shape as shown:
To create pencil, we use 2 different shape: cone and cylinder. Pay attention to width, height and depth of the objects. The roughly preferred size is as shown here:
Note: the cylinder is actually taller than the cone, that's important.
Align the two at Y axis. We can see the tip of the cone is kind of submerge within the cylinder. Then using Booleans subtract, we'll get our rough pencil shape:
Applying shader:
To apply color and shading: pick the face we'd like to color. Right click and select from drop down menu 'assign new material'. Click lambert from the pop-up window, and then change the color at the attribute editor window on the right side. The finished material will relatively looks like:




No comments:
Post a Comment