Sunday, 16 October 2011

Final Stage - The Balloonman Project


Finally, the first project is done. The end part, lighting and texturing, was very hard. Lighting is tricky, and one thing very important when we're in this stage of modeling is: ALWAYS SAVE THE FILE EVERY STEP OF THE WAY. Because you might get a very nice effect of light once, and you think you would just play around a bit more. But then you end up with something you don't quite like, and you can't remember the earlier perfect setting, and you just can't get it back. Argh!
But anyway. Here's Mr. Balloonman in all his glory, boozing and dozing his time away, in dirty corner of a dodgy kind of street.
Notes:
1. Lighting used: 4 points lighting. Main light: directional light from the right (yellow). Second light is point light from above (slightly to the right as well), also with yellow-reddish tint. The other 2 are area light at the left to brighten up the dark corner between boxes and the pipe and a low light (directional light) on the down-right corner.
2. Light effect: Foglight for the point light above, and fractal noise in the color of the keylight.
3. Texture and UV map: automatic mapping with 3 sides for Mr.Balloonman (with much, much adjustment later on). I split him into 2 sections, top and bottom to make it a bit easier to deal with. The other objects are very much straight forward.
4. Glass effect: I use Blinn material with a very dark color, almost black. Turn on the specular shading, eccentricity 0.091, Specular roll off 1, Specular color: light green, reflectivity 0.165. No other special effect.
First Fogging Try Out



Lighting Attempt-1



Lighting Attempt-9



The Almost Finished Stage

Final Texture and Lighting

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