Sunday, 16 October 2011

Human Hand Exercise


This was an independent exercise I did during week 3-4 into the 2nd semester, from Maya tutorial. The point in this activity was to learn greater ability to manipulate surfaces through 'Refining Surface Component' feature.
The object to be created in the exercise was a human hand. I have always thought that hands are the most difficult parts of a human body to imitate, even in 2D illustration. There are so much subtle ridges, creases, curves and corners; and maybe that's why this was a perfect sample to demonstrate Refining Surface Component method.
The exercise began by creating a polygonal cube in a form slightly similar to the base of our left hand. Then we converted it into subdivision surface, split the faces and extrude 5 digits out of the base to form fingers. To mold this mesh into a hand form, we can switch between polygon and subdivision service tools, as we need it.
Once the basic form was done, we then continue to deal with more subtle details such as in fingernail region. This part needs more accuracy, and this was where we got into Subdiv Surfaces/Refine Selected Components. This option will present us with several levels of precision, from 0-2 (2 being the most detailed). By navigating between this options, we have greater command in manipulating small areas with a lot of details.
Unfortunately I just managed to get 1 finger done, and hadn't had the chance to continue ever since. This exercise took a long time and patience to get it right, for sure. 





 

No comments:

Post a Comment